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Three types of carry to play in Dota 2

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A carry is, in general, a hero who needs to be protected by his team at the beginning of the game of Dota 2. In that way, the hero is able to carry the team in the late game. Most often, its power increases exponentially with the gold it gains in the game, which implies that it utilizes a large part of each game to farm. Therefore the hero placed is in position 1 in the distribution of the farm of his team.

However, under this global model, differences still exist between the carry class. Traditionally, we distinguish the so-called carry heroes in “hard carry”, “semi-carry” and “carry” simply.

Hard carry heroes are those who massively need gold to be useful to their team. These are therefore late game carries, which reach their peak power at the late stage of the game in Dota 2. Their power at this moment resides in the correlation between their items and their passive abilities. As a result, they will occupy most of their time in the game to farm.

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Without gold, this carry class is useless in all stages of the game in Dota 2.

  • AntiMage
  • Phantom Assassin
  • Spectre
  • Medusa
  • Drow Ranger
  • Morphling
  • Faceless Void

The simple class of carry heroes have the abilities to remain in position 1 throughout the game. But, they need to have a good farm to be fully effective. They always have something to offer to their team at all stages of the game. Even If they are 6 slotted in the late game, their peak power is not as devastating as that of “hard carry”. However unlike hard carries, they are powerful from the mid-game. Indeed, they have spells that allow them to mark their presence in the early stage of the game as well.

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If the start of the game goes very badly for the carry, it can hope to catch up in the game in one way or another, unlike a “hard carry” which, without proper farm, may watch the game unfold without them.

  • Lifestealer
  • Sven
  • Dragon Knight
  • Luna
  • Outworld Devourer
  • Chaos Knight
  • Viper

Some of these heroes, are absurdly effective early in the game because of very useful spells, but then depend heavily on their farm to become killing machines.

The heroes “semi-carry” occupy the positions 2, 3 or even 4 who, in the course of a game, find themselves with a farm much higher than they originally expected. They are therefore able to equip themselves with more useful items and are quite effective in team fights. A lot of heroes can be considered as semi-carry because everything depends essentially on the course of the game: apart from the “hard support” whose only power lies in the spells (Crystal Maiden, Bane, Disruptor etc.), any hero can become a semi-carry overtime.

  • Night Stalker
  • Abbadon
  • Magnus
  • Vengeful Spirit
  • Windranger

Of course, a hero played traditionally in carry can also be played at another position. A usual carry that has a stun and/or nukes can also play the role of support, as is sometimes the case for Sven. Others can be played at mid (Dragon Knight, Morphling) or hardlane (Lifestealer), without support to secure the farm.


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