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Guide to win games easily as Hecarim in League of Legends

A guide to playing Hecarim


Have you ever had one of those days when a pony rushes out of the jungle and before you realise, absolutely decimates you? Sometimes that pony also leaves behind rainbows. Hecarim – The shadow of war, is so much more than a dark horse. The following guide will ensure you have enough knowledge about the champion to weild him with grace in the ranked games.


Hecarim’s abilities

  • Rampage :

Hecarim cleaves nearby enemies for 55/95/135/175/215 (+60% bonus Attack Damage) physical damage. (66% damage to minions)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.

    • Spirit of dread:

Hecarim deals 80/120/160/200/240 (+80% Ability Power) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 30% of the damage these enemies take from any source.Hecarim cannot heal more than 90/120/150/180/210 Health from minions or monsters.

  • Devastating charge :

    Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

    The champion gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 45/80/115/150/185 (+50% bonus Attack Damage) to 90/160/230/300/370 (+100% bonus Attack Damage) physical damage based on how far he has traveled during Devastating Charge (knockback distance also scales).Devastating Charge’s remaining duration pauses during Onslaught of Shadows.

  • Onslaught of shadows :

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

The champion summons spectral riders and charges forward, dealing 150/250/350 (+100% Ability Power) magic damage to enemies hit. Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for 0.75 to 1.5 seconds (increases by charge distance).Hecarim himself will only move to the targeted location. The riders will always move the full distance.


How to play hecarim

Hecarim is primarily a mid to late game champion with a number of power spikes in the latter halves of the game. The standard combo you would want to run on this champion is to use your E and take a max time run-up increasing your movement speed with time until at max movement speed, which inadvertently also provides maximum ad, you slam into the enemy and cast your Q and W to deal tremendous amounts of damage. You may cast your ultimate if deemed necessary or if you believe the target has some sort of escape still available, casting your ultimate early is a reliable form of cc to land your combo.


Additional tips and tricks

While playing in the jungle, however, be careful as to how you use your W as your mana pool could fall dangerously low if your W is not used correctly. The ideal way to play this champion is obviously on ap ratios however cases of ad hecarim are not too uncommon. Ghost is a much better summoner spell on hecarim than flash and coupled with chilling smite, it leaves very little room for any sort of escape the enemy team has.

Graphs comparing hecarim with other standard junglers


The following items work really well on an ap hecarim:

Tri-Force – Needless to say, the item is a winner when it comes to hecarim. The movement speed from Phage, The damage from Sheen and the added Zeal all together synergizes unbelievably well with hecarim,

Randuins Omen – The active slow this item offers, along with the armor and attack speed reduction from Wardens mail makes this a really good item on an all in champion like Hecarim. Since your ultimate will usually land you in the middle of the enemy, casting the active on three or more people is the ideal way to use this item.


Storm Razor – Your first auto is usually a crit. The way your combo is designed ensures that a correct execution of the combo will necessarily crit the enemy champion adding an extra burst element to your damage. Apart from the crit, your first auto attack in a certain duration also grants an excess movement speed which is great for chasing down enemies.


The following rune page is recommended for this champion with Predator and celerity being your two most important runes. Feel free to customize as you like, however, keep in mind the basic criterion this champion requires.


Hey everyone I hope you liked the following article, there will be many more coming soon. If you did like the guide, there are guides on Morgana, Nunu and Akali as well. If you have anything in mind you’d like to read about just drop a message in the comments section below. Thank you and see you on the rift!


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